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Tinkerers

Mobile App Design Starter

Build Your First Mobile App Idea

Tinkerers
3 tools
A fully designed app prototype โ€” multiple screens, a user flow, and a 5-minute class presentation explaining the design choices.

Course Overview

An introduction to mobile app design for students with no previous experience. Students explore what makes a good app, how to plan an idea, and how to design screens that are easy and fun to use. The focus is on creativity, planning, and visual thinking โ€” no coding required.

What you'll learn

  • Understand what a mobile app is and how it differs from a website
  • Identify the main parts of a mobile UI: buttons, menus, icons, and screens
  • Create a simple app idea based on a real need or problem
  • Sketch and plan app screens using paper wireframes
  • Use Figma or Canva to create digital app mockups
  • Design the flow between multiple screens in an app
  • Choose colours, icons, and fonts that match the app's purpose
  • Build a simple visual prototype of an app idea
  • Present an app idea to the class and explain design decisions

Final Outcome

A complete app prototype with planned screens, a user flow diagram, and a short class presentation. Students leave saying: I designed this app.

The Final Project

A fully designed app prototype โ€” multiple screens, a user flow, and a 5-minute class presentation explaining the design choices.

Tools & Platforms

Figma Canva Paper Prototyping

Learning Approach

Design thinking, creativity, visual planning, and user-friendly interface design โ€” with no coding. Emphasises imagination, screen organisation, colours, navigation, and app storytelling.

CTUx Program

Summer 2026 enrollment is open.

Secure your child's spot in CTUx โ€” Creative Coding, Robotics, Apps & Web.